An individual project developed by Jeremy Gough
Echoing Ruins is a desktop Action Role Playing Game (ARPG) developed using the unity game engine. The game focuses on the players progression through the dungeons, fighting off waves of enemies and gathering resources along the way. This project was made as apart of IGB 190 and allowed me to experiment with new mechanics that I havent otherwise had the chance to use. As apart of this project I developed a custom inventory and item management system to allow players to collect multiple different item types. This was a really cool experience for me and will assist me with future projects such as my IGB 400 project, Beneath the Surface.
As the stand-alone developer for this project, all aspects of it were developed by me aside from the assets were provided by the tutors. This project entailed the development of several different mechanics such as; an inventory system, a healing mechanic, basic menus, player vs entity interactions, animation controllers, post processing and sound controllers.
Echoing Ruins has been a valuable learning experience, allowing me to delve deeper into the world of game development and explore new mechanics. As the sole developer, I had the opportunity to:
Develop Core Systems: Create essential systems such as an inventory, healing mechanic, menus, and player interactions, fostering a deeper understanding of ARPG game design.
Experiment with New Mechanics: Explore creative approaches and implement unique gameplay elements, showcasing my ability to innovate within the genre.
Gain Technical Proficiency: Strengthen my skills in Unity game development, including animation controllers, post-processing, and sound management.
Cultivate a Personal Touch: Infuse my own creative vision into the game, resulting in a project that aligns with my personal preferences and interests.
Through Echoing Ruins, I have not only honed my technical abilities but also gained valuable insights into the development process and the art of creating engaging ARPG experiences. This project has been a stepping stone towards future endeavours, such as my IGB 400 project, Beneath the Surface.